Serious Game Design with Minnetrista

Spring 2019: A multidisciplinary team of undergraduates has worked with Minnetrista to develop an original, interactive, educational video game about food preservation. We have tied our research and development process into Minnetrista’s revision of Oakhurst, the historic home where the original Ball Blue Book canning recipes were developed. The team worked together to create a game for families who visit the museum, to get them working together in an exciting simulation of canning.

Fall 2018: The students in this semester’s Honors Colloquium on Serious Game Design worked with Minnetrista to create original games that explore regional history, culture, and themes. The students began the semester by studying fundamentals of game design with an emphasis on transformative and educational games. This included a formal analysis of Minnetrista Fairy Trails, a game created by an immersive learning course in Spring 2018. In the second half of the semester, each student identified a particular theme to explore through iterative game design and produced the playable prototypes that are presented at the showcase. Between semesters, faculty and staff from Ball State and Minnetrista will evaluate what was learned this semester to choose a project for production in a Spring game software production studio course.


Spring 2019

Faculty Mentors: Paul Gestwicki
Departments: Computer Science
Community Partners: Minnetrista Cultural Center
Students: Jawad Al Mamoon, Lauren Binnewies, Chris Bucker, Gabrielle Hogan, Makayla Hughes, Nick Manis, Lindsey Murphy, Eli Sokeland, Tanner Stanley, Austin Tinkel, Hunter Wallace, Julie Xiao


Fall 2018

Faculty Mentors: Paul Gestwicki
Departments: Computer Science
Community Partners: Minnetrista Cultural Center
Students: Ryland Babusiak, Lexi Benakovich, Katie Grieze, Nathan Hahn, Zachary Hughes, Sarah Humphrey, Kyle Jones, Ariel Meece, Mathias Miles, Eve Miller, Alex Ross, Samantha Stapleton, Christopher Zurisk

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